What We're Focusing On - June 2026
Hey House Leaders!
The June roadmap is here! We’re excited to share what’s happening behind the scenes as we continue to shape the world of Game of Thrones: Legends together. Below, you’ll find a breakdown of our primary goals, an inside look at our current priorities, and an update on the features we’ve been working on since our last update.
Our Current Goals
Performance: Improving game stability and gameplay experience, especially focusing on reducing bugs in gameplay.
Player Experience: Increasing the player experience and quality of life.
Events: Making adjustments to event tuning and featured champions in order to reward a more diverse playing style.
Economy & Progression: Monitoring the permanent and event stores to get you the best possible offers that enhance your gameplay.
What We’re Focusing On
Current Focus
Exalted summons will be live on Jun 3, with the release of Oberyn Martell.
Dragons are coming! To celebrate the launch of House of the Dragon Season 3 on June 21, you will be able to use your dragons in PvP combat! Watch out for the in-game announcement for more details!
Also, as an added celebration bonus, we are finalizing a new, one-time event on June 25 specifically to celebrate the launch of Season 3 of House of The Dragon.
Finalizing the rollout of auto-completing levels which you have already beaten, allowing you to focus your play time where it truly matters.
We are currently finalizing new abilities for certain champions that introduce a new targeting mechanic to combat. This system expands tactical options by allowing characters to directly target adjacent enemies during battle.
Addressing the bug in Alliance War where players are reporting an incorrect defeat.
Upcoming Focus
We're starting work on an all-new event featuring fresh gameplay mechanics designed completely for your enjoyment.
Finalizing the Alliance Legendary Assault improvements! Including mechanics that will allow all alliance members to participate with their best efforts to help their alliance.
Reviewing champion ability data based on community feedback to ensure these mechanics provide a balanced and rewarding combat experience.
Exploring the implementation of a webstore which would allow you to purchase in-game items from an official game website.
Exploring
We are exploring reworking factions to make them broader so more champions feel useful across all game modes which means regrouping smaller factions in new, bigger ones. More information to follow in a separate post on the website.
We are exploring ways of making the summoning of champions more targeted so we ensure your resources are used in a more meaningful way.
We are reviewing new ways to help onboard new players with a simpler, more guided start to the game to make the player journey smoother.
We are reinvestigating the possible new release of iconic items in batches, so players get more agency in choosing which iconic items they want to upgrade faster.
Released or Update from last month
Released the enhanced store where players can purchase more in-game items, including shards, skill books, gear and iconic materials, to expand and strengthen their roster.
Campaign rewards are now focused! Each level in the Campaign now grants one specific type of reward, so you can choose which currency you want to accumulate faster and spend your energy wisely.
Notes: This roadmap is not a promise or guarantee. Features and priorities are subject to change.
