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What We're Focusing On - April 2026

Hello House Leaders,

The April roadmap is here! Weโ€™re excited to share whatโ€™s happening behind the scenes as we continue to shape the world of Game of Thrones: Legends together. Below, youโ€™ll find a breakdown of our primary goals, an inside look at our current priorities, and an update on the features weโ€™ve been working on since our last update.

Our Current Goals

  • Performance: Improving game stability and gameplay performance.

  • Player Experience: Increasing the player experience and quality of life.

  • Economy & Progression: Setting goals and benchmarks for Champion progression and making adjustments, improvements and features to achieve them.

  • Champion Performance: Monitoring faction/play style performance and working to ensure all factions have a fighting chance.

What Weโ€™re Focusing On

Current Focus

  • Continuing to monitor Faction Bonuses, make adjustments and push for balance across all teams (both on attack and defense) where possible.

  • Continued economy quality of life improvements (increased resource inflows). Phase 3 focuses on continuing to boost Champion level-up resource inflows, particularly from Chapter rewards, Trials, and other PvE modes.

  • Looking into giving players another try at Jaqen Hโ€™gharโ€™s Proving Ground, in response to the feedback that it was very difficult.

  • Putting the final touches on our enhancements to the Shop that will make different play modes and events more rewarding across the board.

  • Rolling out the โ€œOverkillโ€ scoring parameter to events. This will not have a huge impact on scores other than to serve as a tie-breaking mechanic at the top end of the leaderboards.

  • Major improvements to the Shop that will make different play modes more rewarding across the board.

  • Along with the Shop improvements, some tuning and scoring adjustments will be made to most of the events.

Upcoming Focus

  • Work soon to begin on big improvements to Alliance Legendary Assault systems, including mechanics that will:

    • Allow all alliance members to participate with their best efforts.

    • Allow the bosses to have improved kits, tuning, and individual difficulty levels.

    • Improve rewards for all alliance members.

  • Weโ€™re beginning to plan for the release of House of the Dragon S3 with fresh, relevant content and new ways to battle with it! Roar!

  • Inflows for a new โ€œExaltedโ€ Token to be primarily used to recruit newly released Champions.

Exploring

  • We are working on designs for some additional quality of life features, such as:

    • Reduced time investment in certain PvE modes.

    • A Skillbook respec feature.

  • Introducing more ways for players to test out new and existing Champions, whether in game content or against one another for no stakes.

  • Weโ€™re exploring some new ways for Trials to provide more, and more unique challenges that are relevant to current releases.

  • We are also rethinking some of the current event mechanics, with the goal of keeping them fresh and making participation more exciting.ย 

Released or Update from last month

  • Jaqen Hโ€™ghar: Made a fix for his super powerful true damage hits on Legendary Assault dragons, which was accompanied by a buff to his damage overall.

  • BLEED Buff: As of writing this, the BLEED Buff is in our next client release ready to be delivered to our Bolton players. Check the patch notes for the details.

  • Economy: Weโ€™ve released phase 2 of some important economy improvements to increase Champion level up resources across several features.

  • Lannister & Bolton Bonuses: After seeing less-than ideal performance with the Lannisters and Boltons after the Faction Bonus changes, weโ€™ve changed their additional bonus from Durability to DEF.

  • Night King Leader Ability Issue: A tuning-only fix for this has gone out, but weโ€™re going to be addressing the core issue soon as well.

Notes: This roadmap is not a promise or guarantee. Features and priorities are subject to change.

~ The Game of Thrones: Legends Team