콘텐츠로 건너뛰기
GoT Logo Korean C Transp

Release 3/24/2026 Patch Notes

Greetings House Leaders,

A new update is releasing today! Read on to learn more about new features, tuning, and bug fixes for the newest Game of Thrones: Legends release! 

New 

  • We've added a new "Per Turn" tag on certain passive ability reaction types and adjusted the necessary Champions.

  • Added 3 new beginner Trials for new players.

Tuning

Champion Tuning

Lord Varys

Leader

  • At the start of battle, SCOUT all enemies → 3 random enemies.

  • SCOUT duration: 4 turns → 3 turns.

Passive

  • Reaction: Per Target → Once

Night King

Anytime a strategy emerges that incentivizes players to not level up their Champions, we typically pause and evaluate how to alter it. 

The Night King has been running into this problem. His Leader ability has a really powerful explosion anytime allies REINFORCE the battle, and some players have been using low level Champions to trigger this damage as early as possible in combat, setting up a cheese strategy that’s a bit more degenerate than we’d like.

We’re taking this chance to alter his Leader Ability to slow down this play pattern, but we’ll be buffing the Night King so he’s less reliant on his Leader Ability to find value on teams. If you're not using the Night King as your Team Leader, he'll be strictly better. If you are using him as your Team Leader, he'll be stronger if you're only REINFORCING with 1 Champion per turn, but he'll be weaker at instantly killing the entire enemy team when he revives 3+ Champions on his team.

Leader

  • Can only strike once per turn. He may still gain infinite OMEN during each turn.

  • The damage per OMEN has been increased from 75(100) → 100 (150)

Skill

  • +25% damage at all ranks.

  • Skeletal Wight attack buff 25% → 30%

Passive

  • Durability buffs: 3 turns -> 4 turns.

Bran Stark

Bran is decently strong, but can feel unsatisfying to play. We're increasing his ICE and Hit buffs to ensure his Passive plays a more consistent role in battles while increasing Summer's damage to ensure he can defeat Bran's foes once summoned into battle. 

Bran’s Skill can feel a bit underwhelming, because it only allows him to warg into Summer - and since Summer doesn’t start with full Stamina, there's no immediate payoff. We want to give Bran players a bit more immediate reward for using Bran’s Skill.

To make it thematic to Bran’s Green Sight and warg abilities while also benefiting his play style, Bran will now spawn a Color Clear Power-Up (fitting the Beast & Human Ally pair type) upon transforming into Summer, since Summer and Bran are not an Ally pair like Jon and Ghost. This will buff Bran, not only in Stark teams, but in REINFORCEMENT teams, which can use the Night King and Icy Viserion Ally Gem. Imagine being able to use that Ally Gem in Raids?

Skill

  • Bran now spawns 1 Color Clear Power-Up when using his Skill.

- Passive

  • Hit buff: +15% → +25%

  • Chance to afflict ICE: 50% → 60%

Summer

Skill

  • Skill damage per ICE: 35% (50%) → 50% (75%) 

Benjen Stark

As one of the premiere damage Champions on SHIELD teams, he suffered when Brienne lost her ability to replace destroyed SHIELDS.

Benjen himself has the ability to do this when paired with Alliser Thorne, so to put a bit of pep back in his step, we’ve allowed his Passive to trigger more times per turn and we’ve increased his Depose damage so that he’ll hit a bit harder even without a SHIELD.

Lastly, the Night’s Watch welcomes all members, so we’re expanding Benjen’s Leader ability; it now grants Power to all SHIELDED allies, not just Marksman and Fighters.

Skill

  • Depose damage: 100% (175%) → 175% (250%)

Passive

  • Per-turn Trigger: 1 time per turn → 2 times per turn

Leader

  • Grants allied Marksman and Fighters 3% (5)% Power if Benjen starts the turn with a SHIELD → Grants all SHIELDED allies 5% power if Benjen is SHIELDED. Benjen gains double at 5*.

Trials Tuning

We've updated the tuning of many existing Trials, including updated restrictions and Might requirements, as well as increased rewards.

RESTRICTION CHANGES:

We have made adjustments to some of the Trials restrictions.

Color restrictions:

We previously randomly alternated between 2 colors and 4 colors and it did not contain all combinations of colors - meaning some colors were more valuable in Trails than others. Color restrictions are now always 3 colors, and all 3 color combinations can appear in all Trials.

Class Restrictions:

We previously made odd combinations of 3 random classes as they alternated. Class restrictions are now always 2 classes in the following combos to ensure there is always at least 1 damage and 1 support class:

  • Hunters: Marksman + Beast

  • Martial: Fighters + Protectors

  • Court: Menders + Strategists

Faction Restrictions:

We previously grouped in a combination of 3 or 5 Factions, where not all of the Factions were used an equal amount. Faction restrictions are now only 1 Faction at a time. Some Factions with fewer members have been grouped:

  • Brotherhood + Factionless Champions have been grouped

  • Night's Watch + Free Folk Champions have been grouped

  • Boltons and Greyjoy Champions have been grouped

TRIAL CHANGES:

Master Food Trials

  • Restriction: Uses the color restrictions

  • General: Food trials no longer grant Iconic Materials or Tokens.

  • Battle 1

    • Reward: 90k → 150k

    • Might: 50k → 130k

  • Battle 2

    • Reward unchanged: 200k

    • Might unchanged: 150k

  • Battle 3

    • Reward unchanged: 500k

    • Might unchanged: 300k

Iron Trials

  • Restriction: has no restrictions!

  • General: Iron Trials no longer grant any iconic Materials or Tokens.

  • No changes to battle rewards or might requirements.

Master Silver Trials

  • Restriction: Uses the color restrictions

  • General: Silver trials no longer grant any iconic materials or tokens.

  • Battle 1

    • Rewards: 2500 -> 4000

    • Might: 75k -> 140k

  • Battle 2

    • Reward: 5000 -> 6000

    • Might unchanged: 200k

  • Battle 3

    • Reward: 7500 -> 8000

    • might unchanged: 500k

Skillbook Trials

  • Restriction: Uses the Class restrictions

  • Battle 1

    • Rewards unchanged: 50 Novice Skill Books

    • Might: 75k → 50k

  • Battle 2

    • Rewards: 25 Apprentice Skill Books → 50 Novice Skill Books + 25 Apprentice Skill Books

    • Might: 250k → 175k

  • Battle 3

    • Rewards: 1 Expert Skill Book → 50 Novice Skill Books + 1 Expert Skill Book

    • Might: 500k → 400k

  • Battle 4 **NEW BATTLE

    • Reward: 100 Novice Skill Books + 25 Apprentice Skill Books

    • Might: 700k

  • Battle 5 **NEW BATTLE

    • Reward: 25 Apprentice Skill Books + 1 Expert Skill Book

    • Might: 900k

Gear Trials

  • Restriction: Uses the Faction restrictions

  • Battle 1

    • Rewards: Unchanged, 5 small Gear XP items

    • Might: 75k → 50k

  • Battle 2

    • Rewards: Unchanged, 5 medium Gear XP items

    • Might: 225k → 90k

  • Battle 3

    • Rewards: Unchanged, 5 large XP items

    • Might: 575k → 210k

  • Battle 4 **NEW BATTLE

    • Rewards: 5 medium Gear XP items

    • Rewards: 5 large Gear XP items

    • Might: 450k

  • Battle 5 **NEW BATTLE

    • Rewards: 7 medium Gear XP items

    • Rewards: 7 large Gear XP items

    • Might: 850k

Daily Token Trials

  • Restriction: No longer has restrictions!

  • No changes to rewards or Might requirements

Splendid Token Trials

  • Restriction: Use the Faction restrictions

  • Battle 1

    • Rewards unchanged: 2 Tokens

    • Might: 90k → 30k

  • Battle 2

    • Rewards unchanged: 1 Token

    • Might: 200k → 120k

  • Battle 3

    • Rewards unchanged: 1 Token

    • Might: 450k → 255k

  • Battle 4

    • Rewards unchanged: 1 Token

    • Might: 600k → 500k

  • Battle 5 **NEW BATTLE

    • Rewards: 4 Splendid Tokens

    • Might: 850k

Rotating Token Trials

  • Restriction: No longer has any restrictions!

  • No changes to rewards or Might requirements

Gold Trials

  • Restriction: No longer has any restrictions!

  • No changes to rewards or Might requirements

Energy Trial (Formerly Time Trial)

  • Restriction: No restrictions

  • Battle 1

    • Rewards: 25 5 min speed up → 1 Energy Refill.

  • Battles 2 & 3: unchanged

Basic Time Trial **NEW

  • Restriction: No restrictions

  • Battle 1

    • Reward: 1 30 min speed up

    • Might: 30k

  • Battle 2

    • Reward: 2 30 min speed up

    • Might: 45k

  • Battle 3

    • Reward: 3 30 min speed up

    • Might: 60k

  • Battle 4

    • Reward: 5 30 min speed up

    • Might: 75k

  • Battle 5

    • Reward: 7 30 min speed up

    • Might: 90k

Iconic Trials

  • Restriction: No longer has any restrictions!

  • No changes to rewards or Might requirements

Basic Food Trial **NEW

  • Restriction: No restrictions

  • Battle 1

    • Reward: 10k Food

    • Might: 30k

  • Battle 2

    • Reward: 30k Food

    • Might: 50k

  • Battle 3

    • Reward: 50k Food

    • Might: 70k

  • Battle 4

    • Reward: 80k Food

    • Might: 95k

  • Battle 5

    • Reward: 110k Food

    • Might: 130k

Basic Silver Trials **NEW

  • Restriction: No restrictions

  • Battle 1

    • Reward: 500 Silver

    • Might: 40k

  • Battle 2

    • Reward: 1,500 Silver

    • Might: 60k

  • Battle 3

    • Reward: 2,000 Silver

    • Might: 80k

  • Battle 4

    • Reward: 2,500 Silver

    • Might: 105k

  • Battle 5

    • Reward: 3,500 Silver

    • Might: 140k

Event Rewards Tuning

  • Increased Silver and Food rewards in all event battles.

  • Updated the rewards for Battle of Blackwater Bay to align with other events.

Bug Fixes

Alliance Legendary Assault Fixes

  • As an Alliance Legendary Assault enemy, Icy Viserion no longer deals Physical damage when he isn't supposed to.

Champions and Enemies Fixes

  • Fixed Triarchy Pirate Captain's Leader ability triggering at incorrect times.

  • Staunton Marksman's passive wasn't working on the higher difficulties of the Rook's Rest event.

  • We fixed an issue where Aegon II Targaryen’s Leader ability could trigger any number of times in a single turn.

  • We fixed an issue where Meryn Trant’s Skill was incorrectly claiming to scale with his ATK. It scales with his DEF stat. We’ve fixed the description, there is no gameplay change.

  • Robb’s Stark’s Leader ability only works once per turn, something that was not reflected in the description. We’re updating the text, but there is no gameplay change.

  • Similar to Robb, Theon Greyjoy's Leader Ability has an element that will only occur once per turn. We’ve updated the description to match, but there has been no gameplay change.

Iconic Items Fixes

  • Fixed damage multiplier in Daenerys Targaryen’s (Conqueror of Qarth) Baby Dragon Iconic Item 

– The Game of Thrones: Legends Team