Release 3/24/2026 Patch Notes
Greetings House Leaders,
A new update is releasing today! Read on to learn more about new features, tuning, and bug fixes for the newest Game of Thrones: Legends release!
New
We've added a new "Per Turn" tag on certain passive ability reaction types and adjusted the necessary Champions.
Added 3 new beginner Trials for new players.
Tuning
Champion Tuning
Lord Varys
Leader
At the start of battle, SCOUT all enemies → 3 random enemies.
SCOUT duration: 4 turns → 3 turns.
Passive
Reaction: Per Target → Once
Night King
Anytime a strategy emerges that incentivizes players to not level up their Champions, we typically pause and evaluate how to alter it.
The Night King has been running into this problem. His Leader ability has a really powerful explosion anytime allies REINFORCE the battle, and some players have been using low level Champions to trigger this damage as early as possible in combat, setting up a cheese strategy that’s a bit more degenerate than we’d like.
We’re taking this chance to alter his Leader Ability to slow down this play pattern, but we’ll be buffing the Night King so he’s less reliant on his Leader Ability to find value on teams. If you're not using the Night King as your Team Leader, he'll be strictly better. If you are using him as your Team Leader, he'll be stronger if you're only REINFORCING with 1 Champion per turn, but he'll be weaker at instantly killing the entire enemy team when he revives 3+ Champions on his team.
Leader
Can only strike once per turn. He may still gain infinite OMEN during each turn.
The damage per OMEN has been increased from 75(100) → 100 (150)
Skill
+25% damage at all ranks.
Skeletal Wight attack buff 25% → 30%
Passive
Durability buffs: 3 turns -> 4 turns.
Bran Stark
Bran is decently strong, but can feel unsatisfying to play. We're increasing his ICE and Hit buffs to ensure his Passive plays a more consistent role in battles while increasing Summer's damage to ensure he can defeat Bran's foes once summoned into battle.
Bran’s Skill can feel a bit underwhelming, because it only allows him to warg into Summer - and since Summer doesn’t start with full Stamina, there's no immediate payoff. We want to give Bran players a bit more immediate reward for using Bran’s Skill.
To make it thematic to Bran’s Green Sight and warg abilities while also benefiting his play style, Bran will now spawn a Color Clear Power-Up (fitting the Beast & Human Ally pair type) upon transforming into Summer, since Summer and Bran are not an Ally pair like Jon and Ghost. This will buff Bran, not only in Stark teams, but in REINFORCEMENT teams, which can use the Night King and Icy Viserion Ally Gem. Imagine being able to use that Ally Gem in Raids?
Skill
Bran now spawns 1 Color Clear Power-Up when using his Skill.
- Passive
Hit buff: +15% → +25%
Chance to afflict ICE: 50% → 60%
Summer
Skill
Skill damage per ICE: 35% (50%) → 50% (75%)
Benjen Stark
As one of the premiere damage Champions on SHIELD teams, he suffered when Brienne lost her ability to replace destroyed SHIELDS.
Benjen himself has the ability to do this when paired with Alliser Thorne, so to put a bit of pep back in his step, we’ve allowed his Passive to trigger more times per turn and we’ve increased his Depose damage so that he’ll hit a bit harder even without a SHIELD.
Lastly, the Night’s Watch welcomes all members, so we’re expanding Benjen’s Leader ability; it now grants Power to all SHIELDED allies, not just Marksman and Fighters.
Skill
Depose damage: 100% (175%) → 175% (250%)
Passive
Per-turn Trigger: 1 time per turn → 2 times per turn
Leader
Grants allied Marksman and Fighters 3% (5)% Power if Benjen starts the turn with a SHIELD → Grants all SHIELDED allies 5% power if Benjen is SHIELDED. Benjen gains double at 5*.
Trials Tuning
We've updated the tuning of many existing Trials, including updated restrictions and Might requirements, as well as increased rewards.
RESTRICTION CHANGES:
We have made adjustments to some of the Trials restrictions.
Color restrictions:
We previously randomly alternated between 2 colors and 4 colors and it did not contain all combinations of colors - meaning some colors were more valuable in Trails than others. Color restrictions are now always 3 colors, and all 3 color combinations can appear in all Trials.
Class Restrictions:
We previously made odd combinations of 3 random classes as they alternated. Class restrictions are now always 2 classes in the following combos to ensure there is always at least 1 damage and 1 support class:
Hunters: Marksman + Beast
Martial: Fighters + Protectors
Court: Menders + Strategists
Faction Restrictions:
We previously grouped in a combination of 3 or 5 Factions, where not all of the Factions were used an equal amount. Faction restrictions are now only 1 Faction at a time. Some Factions with fewer members have been grouped:
Brotherhood + Factionless Champions have been grouped
Night's Watch + Free Folk Champions have been grouped
Boltons and Greyjoy Champions have been grouped
TRIAL CHANGES:
Master Food Trials
Restriction: Uses the color restrictions
General: Food trials no longer grant Iconic Materials or Tokens.
Battle 1
Reward: 90k → 150k
Might: 50k → 130k
Battle 2
Reward unchanged: 200k
Might unchanged: 150k
Battle 3
Reward unchanged: 500k
Might unchanged: 300k
Iron Trials
Restriction: has no restrictions!
General: Iron Trials no longer grant any iconic Materials or Tokens.
No changes to battle rewards or might requirements.
Master Silver Trials
Restriction: Uses the color restrictions
General: Silver trials no longer grant any iconic materials or tokens.
Battle 1
Rewards: 2500 -> 4000
Might: 75k -> 140k
Battle 2
Reward: 5000 -> 6000
Might unchanged: 200k
Battle 3
Reward: 7500 -> 8000
might unchanged: 500k
Skillbook Trials
Restriction: Uses the Class restrictions
Battle 1
Rewards unchanged: 50 Novice Skill Books
Might: 75k → 50k
Battle 2
Rewards: 25 Apprentice Skill Books → 50 Novice Skill Books + 25 Apprentice Skill Books
Might: 250k → 175k
Battle 3
Rewards: 1 Expert Skill Book → 50 Novice Skill Books + 1 Expert Skill Book
Might: 500k → 400k
Battle 4 **NEW BATTLE
Reward: 100 Novice Skill Books + 25 Apprentice Skill Books
Might: 700k
Battle 5 **NEW BATTLE
Reward: 25 Apprentice Skill Books + 1 Expert Skill Book
Might: 900k
Gear Trials
Restriction: Uses the Faction restrictions
Battle 1
Rewards: Unchanged, 5 small Gear XP items
Might: 75k → 50k
Battle 2
Rewards: Unchanged, 5 medium Gear XP items
Might: 225k → 90k
Battle 3
Rewards: Unchanged, 5 large XP items
Might: 575k → 210k
Battle 4 **NEW BATTLE
Rewards: 5 medium Gear XP items
Rewards: 5 large Gear XP items
Might: 450k
Battle 5 **NEW BATTLE
Rewards: 7 medium Gear XP items
Rewards: 7 large Gear XP items
Might: 850k
Daily Token Trials
Restriction: No longer has restrictions!
No changes to rewards or Might requirements
Splendid Token Trials
Restriction: Use the Faction restrictions
Battle 1
Rewards unchanged: 2 Tokens
Might: 90k → 30k
Battle 2
Rewards unchanged: 1 Token
Might: 200k → 120k
Battle 3
Rewards unchanged: 1 Token
Might: 450k → 255k
Battle 4
Rewards unchanged: 1 Token
Might: 600k → 500k
Battle 5 **NEW BATTLE
Rewards: 4 Splendid Tokens
Might: 850k
Rotating Token Trials
Restriction: No longer has any restrictions!
No changes to rewards or Might requirements
Gold Trials
Restriction: No longer has any restrictions!
No changes to rewards or Might requirements
Energy Trial (Formerly Time Trial)
Restriction: No restrictions
Battle 1
Rewards: 25 5 min speed up → 1 Energy Refill.
Battles 2 & 3: unchanged
Basic Time Trial **NEW
Restriction: No restrictions
Battle 1
Reward: 1 30 min speed up
Might: 30k
Battle 2
Reward: 2 30 min speed up
Might: 45k
Battle 3
Reward: 3 30 min speed up
Might: 60k
Battle 4
Reward: 5 30 min speed up
Might: 75k
Battle 5
Reward: 7 30 min speed up
Might: 90k
Iconic Trials
Restriction: No longer has any restrictions!
No changes to rewards or Might requirements
Basic Food Trial **NEW
Restriction: No restrictions
Battle 1
Reward: 10k Food
Might: 30k
Battle 2
Reward: 30k Food
Might: 50k
Battle 3
Reward: 50k Food
Might: 70k
Battle 4
Reward: 80k Food
Might: 95k
Battle 5
Reward: 110k Food
Might: 130k
Basic Silver Trials **NEW
Restriction: No restrictions
Battle 1
Reward: 500 Silver
Might: 40k
Battle 2
Reward: 1,500 Silver
Might: 60k
Battle 3
Reward: 2,000 Silver
Might: 80k
Battle 4
Reward: 2,500 Silver
Might: 105k
Battle 5
Reward: 3,500 Silver
Might: 140k
Event Rewards Tuning
Increased Silver and Food rewards in all event battles.
Updated the rewards for Battle of Blackwater Bay to align with other events.
Bug Fixes
Alliance Legendary Assault Fixes
As an Alliance Legendary Assault enemy, Icy Viserion no longer deals Physical damage when he isn't supposed to.
Champions and Enemies Fixes
Fixed Triarchy Pirate Captain's Leader ability triggering at incorrect times.
Staunton Marksman's passive wasn't working on the higher difficulties of the Rook's Rest event.
We fixed an issue where Aegon II Targaryen’s Leader ability could trigger any number of times in a single turn.
We fixed an issue where Meryn Trant’s Skill was incorrectly claiming to scale with his ATK. It scales with his DEF stat. We’ve fixed the description, there is no gameplay change.
Robb’s Stark’s Leader ability only works once per turn, something that was not reflected in the description. We’re updating the text, but there is no gameplay change.
Similar to Robb, Theon Greyjoy's Leader Ability has an element that will only occur once per turn. We’ve updated the description to match, but there has been no gameplay change.
Iconic Items Fixes
Fixed damage multiplier in Daenerys Targaryen’s (Conqueror of Qarth) Baby Dragon Iconic Item
– The Game of Thrones: Legends Team
