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Release 1.0.553 Update

Greetings House Leaders,

A new update is releasing today! Read on to learn more about new features, tuning, and bug fixes for the newest Game of Thrones: Legends release! 

New 

Tuning

  • Legendary Champion Skill upgrade costs have been updated. We noticed that players were not being able to make progress on upgrading Champion Skills due to a shortage in Apprentice Skill books, while they had a surplus amount of Expert Skill books which didn’t have any usage. 

  • We want to allow players to be able to upgrade their Champion Skills more freely, hence we have updated the costs as below.

OLD Skill book upgrade cost

to Skill Level

Novice

Apprentice

Expert

Master

1

2

70

3

80

25

4

100

30

5

130

40

6

170

55

7

220

80

8

280

120

9

175

40

3

10

245

60

5

Max

330

84

7

NEW Skill book upgrade cost

to Skill Level

Novice

Apprentice

Expert

Master

1

2

70

3

80

20

4

100

25

5

130

30

6

170

40

15

7

220

50

20

8

280

85

30

9

150

40

3

10

200

60

5

Max

280

84

7

  • Updated Hit Chance and Tenacity tooltips to clarify how they affect buff removal, not just debuffs. Success is based on attacker Hit vs defender Tenacity. Tooltips now state that Hit helps land debuffs and REMOVE enemy buffs, while Tenacity helps resist debuffs and block buff strips on your champions. Both use the same Hit / Tenacity check, so high Tenacity (e.g. Ned’s taunt) can cause REMOVE effects to not activate even when they connect multiple times.

Bug Fixes

Champions and Enemies Fixes

  • Fixed an issue where Osha's passive was increasing enemy Accuracy instead of reducing it. When an ally's Skill applies BLEED, Osha now correctly applies her Accuracy Debuff (making enemy Skills harder to land), as intended.

  • Fixed an issue where Mance Rayder was granting stamina to reinforcing allies that were not summoned by his skill. (i.e. if he brought in reinforcements and then used his skill again before those reinforcements died, they were getting stamina)

  • Fixed an issue where Icy Viserion was not striking for each reinforcing ally that was summoned. He should now properly be striking multiple times.

  • Fixed a minor typo in Icy Viserion's passive where it is claimed he removed "1 debuffs" instead of "1 debuff".

– The Game of Thrones: Legends Team