What We're Focusing On - May 2026
Hey House Leaders!
The May roadmap is here! We’re excited to share what’s happening behind the scenes as we continue to shape the world of Game of Thrones: Legends together. Below, you’ll find a breakdown of our primary goals, an inside look at our current priorities, and an update on the features we’ve been working on since our last update.
Our Current Goals
Performance: Improving game stability and gameplay experience, especially focusing on reducing bugs in gameplay.
Player Experience: Increasing the player experience and quality of life.
Economy & Progression: Monitoring event scoring metrics post the event overkill scoring change earlier in April, to make progression more engaging.
Alliance War: Enhancing overall stability while resolving technical inconsistencies from the recent Alliance War event.
What We’re Focusing On
Current Focus
Dragons are coming! We are igniting the raids with the sheer power of dragons to deliver a truly explosive, adrenaline-pumping and fire-fueled combat experience!
Kicking off work on Alliance Legendary Assault game mode! Including mechanics that will allow all alliance members to participate with their best efforts.
Finalizing the implementation of auto-completing levels which you have already beaten, allowing you to focus your play time where it truly matters.
Introducing an enhanced store where players can purchase more in-game items, including shards, skill books, gear, and iconic materials, to expand and strengthen their roster.
Upcoming Focus
Exploring the release of iconic items in batches, so players get more agency in choosing which iconic items they want to upgrade faster.
We’re leveling up proving grounds! We’re looking to implement a smoother and more exciting way to test drive and master Champions as they join the roster.
Reviewing passive ability data to ensure these mechanics provide a balanced and rewarding combat experience.
Exploring:
We’re exploring new ways to help onboard new players with a simpler, more guided start to the game to make the player journey smoother.
Ideating on introducing more ways for players to test out new and existing Champions, whether in game content or against one another for no stakes.
We’re looking into ways to improve offers, giving you more variety and better choices.
Released or Updated from last month
Addressed feedback regarding the initial difficulty of Jaqen H’ghar’s Proving Ground by re-releasing the event with optimized scaling and tuning.
Increased inflow of food, silver and novice skillbooks so players can upgrade their champions more easily.
Deployed 'Overkill' scoring to serve as a precision tie-breaker for top-tier leaderboard parity.
Notes: This roadmap is not a promise or guarantee. Features and priorities are subject to change.
~ The Game of Thrones: Legends Team
